# Inventory Setup

## Add to items.lua

{% tabs %}
{% tab title="OX" %}
<mark style="color:orange;">Weapons do not get added to</mark> <mark style="color:orange;"></mark><mark style="color:orange;">`items.lua`</mark> <mark style="color:orange;"></mark><mark style="color:orange;">for ox\_inventory</mark>
{% endtab %}

{% tab title="QB/ QS" %}
```lua
['weapon_blower']                = {['name'] = 'weapon_blower',         ['label'] = 'Mega Blower 9000',          ['weight'] = 3000, ['type'] = 'weapon', ['ammotype'] = nil,  ['image'] = 'images/weapon_blower.png',         ['unique'] = true, ['useable'] = true, ['description'] = 'Blow away just about anything.'},
```
{% endtab %}
{% endtabs %}

***

## Add to weapons.lua

{% tabs %}
{% tab title="OX" %}
```lua
['WEAPON_BLOWER'] = {
    label = 'Mega Blower 9000',
    weight = 10000,
    durability = 1.0,
},
```
{% endtab %}

{% tab title="QB/ QS" %}
```lua
[`weapon_blower`]              = {['name'] = 'weapon_blower',         ['label'] = 'Megal Blower 9000',         ['caliber'] = 'Air',          ['weapontype'] = 'Heavy Weapons',          ['ammotype'] = nil,           ['damagereason'] = 'Blown'},
```
{% endtab %}
{% endtabs %}
