# Diminishing Returns

Each ingredient added to a crafted dish will change how much hunger, thirst, or stress is given to or taken away from the player. Each subcategory can configure this separately via a field called `diminishingReturnMultiplier` . This value will be put into an equation to determine how effective the hunger/thirst/stress values are for each ingredient. *<mark style="color:blue;">If you wish to disable this system then set this value to 1.0.</mark>*&#x20;

Here's an example of how this works. Let's say you have it set to <mark style="color:green;">+5 Hunger</mark> <mark style="color:green;">per ingredient</mark>. Let's also work with <mark style="color:green;">10 total ingredients</mark>. With no diminishing returns these 10 ingredients would restore <mark style="color:green;">50 Hunger</mark>.&#x20;

Now, let's use a value of <mark style="color:green;">0.95 for diminishing returns</mark>. By putting those <mark style="color:green;">10 ingredients</mark> in <mark style="color:green;">one recipe</mark>, that item would restore <mark style="color:green;">40.13 Hunger</mark>. Now if you instead make <mark style="color:green;">two recipes</mark>, each one having 5 ingredients, those recipes would restore <mark style="color:green;">22.63 Hunger</mark> a piece, for a total of <mark style="color:green;">45.26 Hunger</mark>.
