To add a new bomb cleanly, you usually need:
a new Config.Bombs entry
Config.Bombs
a matching inventory item
a valid streamed prop model or a vanilla fallback
puzzle settings that the server can validate
The manual item opens the in-game bomb manual.
There is also a standalone manual file for browser use outside the game.
keep custom props streamed and named correctly
do not add puzzle IDs without matching server validation
test gas and fire outcomes separately from explosion behavior
verify the manual item exists if you want players to use it in character
do not use too many gas particles unless you hate having good FPS
Puzzle Modules
Config Reference
Last updated 4 days ago