Customization and Integration

Adding a new bomb type

To add a new bomb cleanly, you usually need:

  • a new Config.Bombs entry

  • a matching inventory item

  • a valid streamed prop model or a vanilla fallback

  • puzzle settings that the server can validate

Manual usage

The manual item opens the in-game bomb manual.

There is also a standalone manual file for browser use outside the game.

Integration advice

  • keep custom props streamed and named correctly

  • do not add puzzle IDs without matching server validation

  • test gas and fire outcomes separately from explosion behavior

  • verify the manual item exists if you want players to use it in character

  • do not use too many gas particles unless you hate having good FPS

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