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🎞️Envi-HUD

Next-Generation Heads-Up Display


Prerequisites

  • A working FiveM Server

  • Basic understanding of FiveM server setup and resource management

  • An up-to-date version of ox_lib

  • Followed the First Steps guide

  • Envi-Bridge (added to your CFX Portal automatically when HUD is purchased)

    • Requires version 0.3.9 or higher



Features

ENVI-HUD is a highly optimized next-gen HUD system for your FiveM Server. The script offers optimal performance while instantly updating real-time info for player status, vehicle stats, and server details etc - all packed into a modern interface with over 150+ customisation options!

Customization

Player Status

  • Health

  • Armor

  • Hunger

  • Thirst

  • Stress

  • Stamina

  • Voice Activity

  • Voice Proximity

Extra Vehicle Features

  • MANY Speedometer Choices

  • Choose Between MPH or km/h

  • Advanced Harness System

  • Cruise Control with Speed Adjustment

  • Persistent Handbrakes

  • Turn indicators and Hazard controls

  • Engine RPM display

  • Handbrake status

Extra Player Features

  • Built-In Stress System for ALL Frameworks

  • Extra Ragdoll Feature (crash into walls/ objects when you jump into them, lol)

Advanced Harness System

The HUD includes a comprehensive vehicle harness system with:

  • 3 Different Harness Levels

  • Choice of Interaction Types

  • Item-Based Installation by Mechanics

  • Vehicle Persistence - (Harnesses will be applied to your vehicle forever)

  • Configurable Protection Levels

Reimagined Stress System

The HUD includes an all new stress management system that works with any framework and has many different triggers and extra features

Job-Based Stress Multipliers

  • Customize stress impact based on player jobs

  • Set different multipliers for different professions

  • Completely disable stress for specific jobs

  • Perfect for roleplay servers

JobStressMultiplier = {
    ['police'] = 0.5,    -- Police officers handle stress better.. (Half Stress)
    ['ambulance'] = 0.7, -- Medical professionals are trained for stress
    ['unemployed'] = 1.2, -- Higher stress impact
    ['developer'] = 0.0,   -- We get enough stress already... (No Stress Plz)
}

Stress Triggers

  • High-speed driving with configurable thresholds

  • Combat actions (shooting, getting shot, melee fights)

  • Vehicle crashes

  • Configurable update intervals

Speed-Based Stress

  • Multiple speed ranges with different stress impacts

  • Additional stress multiplier when driving without seatbelt

  • Vehicle class exceptions (bikes, boats, aircraft, etc.)


Preview

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