🪽Envi-Flight-Suits
Envi-Flight-Suits Official Documentation
Prerequisites
A working FiveM Server.
Basic Understanding of FiveM server setup and resource management.
Items Layouts
["basic_wingsuit"] = {
label = 'WingSuit',
description = 'For Advanced-Level Skydiving!',
weight = 10000,
stack = false,
close = true,
},
["advanced_wingsuit"] = {
label = 'Advanced WingSuit',
description = 'For The Ultimate Extreme Sports Hobbyist!',
weight = 10000,
stack = false,
close = true,
},
["flightsuit"] = {
label = 'FlightSuit',
description = 'Defy Gravity and Conquer The Skies!',
weight = 10000,
stack = false,
close = true,
},
["ultra_flightsuit"] = {
label = 'ULTRA FlightSuit',
description = 'Warning: This Suit is SERIOUSLY OVER-POWERED!',
weight = 10000,
stack = false,
close = true,
},
["basic_wingsuit"] = { ['name'] = 'basic_wingsuit', ['label'] = 'WingSuit', ['weight'] = 10000, ['useable'] = true, ['type'] = 'item', ['image'] = 'basic_wingsuit.png', ['unique'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'For Advanced-Level Skydiving!' },
["advanced_wingsuit"] = { ['name'] = 'advanced_wingsuit', ['label'] = 'Advanced WingSuit', ['weight'] = 10000, ['useable'] = true, ['type'] = 'item', ['image'] = 'advanced_wingsuit.png', ['unique'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'For The Ultimate Extreme Sports Hobbyist!' },
["flightsuit"] = { ['name'] = 'flightsuit', ['label'] = 'FlightSuit', ['weight'] = 10000, ['useable'] = true, ['type'] = 'item', ['image'] = 'flightsuit.png', ['unique'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'Defy Gravity and Conquer The Skies!' },
["ultra_flightsuit"] = { ['name'] = 'ultra_flightsuit', ['label'] = 'ULTRA FlightSuit', ['weight'] = 10000, ['useable'] = true, ['type'] = 'item', ['image'] = 'ultra_flightsuit.png', ['unique'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'Warning: This Suit is SERIOUSLY OVER-POWERED!' },
basic_wingsuit = { name = 'basic_wingsuit', label = 'WingSuit', weight = 10000, useable = true, type = 'item', image = 'basic_wingsuit.png', unique = true, shouldClose = true, combinable = nil, description = 'For Advanced-Level Skydiving!' },
advanced_wingsuit = { name = 'advanced_wingsuit', label = 'Advanced WingSuit', weight = 10000, useable = true, type = 'item', image = 'advanced_wingsuit.png', unique = true, shouldClose = true, combinable = nil, description = 'For The Ultimate Extreme Sports Hobbyist!' },
flightsuit = { name = 'flightsuit', label = 'FlightSuit', weight = 10000, useable = true, type = 'item', image = 'flightsuit.png', unique = true, shouldClose = true, combinable = nil, description = 'Defy Gravity and Conquer The Skies!' },
ultra_flightsuit = { name = 'ultra_flightsuit', label = 'ULTRA FlightSuit', weight = 10000, useable = true, type = 'item', image = 'ultra_flightsuit.png', unique = true, shouldClose = true, combinable = nil, description = 'Warning: This Suit is SERIOUSLY OVER-POWERED!' },
basic_wingsuit = { name = 'basic_wingsuit', label = 'WingSuit', weight = 10000, useable = true, type = 'item', image = 'basic_wingsuit.png', unique = true, shouldClose = true, combinable = nil, description = 'For Advanced-Level Skydiving!' },
advanced_wingsuit = { name = 'advanced_wingsuit', label = 'Advanced WingSuit', weight = 10000, useable = true, type = 'item', image = 'advanced_wingsuit.png', unique = true, shouldClose = true, combinable = nil, description = 'For The Ultimate Extreme Sports Hobbyist!' },
flightsuit = { name = 'flightsuit', label = 'FlightSuit', weight = 10000, useable = true, type = 'item', image = 'flightsuit.png', unique = true, shouldClose = true, combinable = nil, description = 'Defy Gravity and Conquer The Skies!' },
ultra_flightsuit = { name = 'ultra_flightsuit', label = 'ULTRA FlightSuit', weight = 10000, useable = true, type = 'item', image = 'ultra_flightsuit.png', unique = true, shouldClose = true, combinable = nil, description = 'Warning: This Suit is SERIOUSLY OVER-POWERED!' },
Config Settings/Preview
Config = {}
Config.WingSuits = {
{
itemName = 'basic_wingsuit',
suitType = 1,
clothing = { -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
male = {
[1] = {model = 0, texture = 0}, -- Mask
[3] = {model = 6, texture = 0}, -- Arms/Torso
[4] = {model = 11, texture = 1}, -- Pants/Leg
[5] = {model = 0, texture = 0}, -- Bag/Parachute
[7] = {model = 0, texture = 0}, -- Neck Accessory
[8] = {model = 213, texture = 9}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 1}, -- Body Vest/Kevlar
[10] = {model = 0, texture = 0}, -- Badge
[11] = {model = 15, texture = 1} -- Jacket/Torso2
},
female = {
[1] = {model = 0, texture = 0}, -- Mask
[3] = {model = 18, texture = 0}, -- Arms/Torso
[4] = {model = 13, texture = 0}, -- Pants/Leg
[5] = {model = 0, texture = 0}, -- Bag/Parachute
[7] = {model = 0, texture = 0}, -- Neck Accessory
[8] = {model = 259, texture = 10}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 0, texture = 0}, -- Badge
[11] = {model = 260, texture = 0} -- Jacket/Torso2
}
},
props = {
male = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = -1, texture = -1}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
},
female = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = -1, texture = -1}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
}
}
},
{
itemName = 'advanced_wingsuit',
suitType = 2,
clothing = { -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
male = {
[1] = {model = 0, texture = 0}, -- Mask
[3] = {model = 1, texture = 0}, -- Arms/Torso
[4] = {model = 11, texture = 0}, -- Pants/Leg
[5] = {model = 111, texture = 0}, -- Bag/Parachute
[7] = {model = 192, texture = 0}, -- Neck Accessory
[8] = {model = 213, texture = 3}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 207, texture = 0}, -- Badge
[11] = {model = 15, texture = 0} -- Jacket/Torso2
},
female = {
[1] = {model = 0, texture = 0}, -- Mask
[3] = {model = 18, texture = 0}, -- Arms/Torso
[4] = {model = 13, texture = 0}, -- Pants/Leg
[5] = {model = 111, texture = 0}, -- Bag/Parachute
[7] = {model = 162, texture = 0}, -- Neck Accessory
[8] = {model = 259, texture = 2}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 223, texture = 0}, -- Badge
[11] = {model = 260, texture = 0} -- Jacket/Torso2
}
},
props = {
male = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 59, texture = 0}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
},
female = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 61, texture = 0}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
}
}
},
{
itemName = 'flightsuit',
suitType = 3,
clothing = { -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
male = {
[1] = {model = 244, texture = 0}, -- Mask / [JETPACK]
[3] = {model = 1, texture = 0}, -- Arms/Torso
[4] = {model = 11, texture = 0}, -- Pants/Leg
[5] = {model = 111, texture = 0}, -- Bag/Parachute
[7] = {model = 192, texture = 0}, -- Neck Accessory
[8] = {model = 213, texture = 3}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 207, texture = 0}, -- Badge
[11] = {model = 15, texture = 0} -- Jacket/Torso2
},
female = {
[1] = {model = 245, texture = 0}, -- Mask / [JETPACK]
[3] = {model = 18, texture = 0}, -- Arms/Torso
[4] = {model = 13, texture = 0}, -- Pants/Leg
[5] = {model = 111, texture = 0}, -- Bag/Parachute
[7] = {model = 162, texture = 0}, -- Neck Accessory
[8] = {model = 259, texture = 0}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 223, texture = 0}, -- Badge
[11] = {model = 260, texture = 0} -- Jacket/Torso2
}
},
props = {
male = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 59, texture = 0}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
},
female = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 61, texture = 0}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
}
}
}
}
Config.UltraSuits = { -- VERY OVERPOWERED, USE WITH CAUTION
{
itemName = 'ultra_flightsuit',
suitType = 4,
clothing = { -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
male = {
[1] = {model = 245, texture = 8}, -- Mask / [JETPACK]
[3] = {model = 42, texture = 0}, -- Arms/Torso
[4] = {model = 11, texture = 0}, -- Pants/Leg
[5] = {model = 0, texture = 0}, -- Bag/Parachute
[6] = {model = 25, texture = 0}, -- Shoes
[7] = {model = 0, texture = 0}, -- Neck Accessory
[8] = {model = 214, texture = 5}, -- T Shirt/Undershirt
[9] = {model = 0, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 0, texture = 0}, -- Badge
[11] = {model = 15, texture = 0} -- Jacket/Torso2
},
female = {
[1] = {model = 246, texture = 0}, -- Mask / [JETPACK]
[3] = {model = 36, texture = 0}, -- Arms/Torso
[4] = {model = 218, texture = 0}, -- Pants/Leg
[5] = {model = 0, texture = 0}, -- Bag/Parachute
[6] = {model = 24, texture = 0}, -- Shoes
[7] = {model = 0, texture = 0}, -- Neck Accessory
[8] = {model = 260, texture = 1}, -- T Shirt/Undershirt
[9] = {model = 0, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 0, texture = 0}, -- Badge
[11] = {model = 589, texture = 0} -- Jacket/Torso2
}
},
props = {
male = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 59, texture = 4}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
},
female = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = -1, texture = -1}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
}
}
},
}
The Config Settings for clothing are purely determined on your clothing within your server. Add in the clothing pack given with the resource and configure the config.lua to your server https://docs.fivem.net/natives/?_0x262B14F48D29DE80 Above is a link to the native used so you can understand what number means what and how to set them in the config.
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