Envi Scripts Documentation
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      • Common Issues
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      • Common Issues
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        • config.lua
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      • Inventory Setup
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  2. Envi-MethVan

Config File

Config = {}

Config.Debug = false 
-- Debug mode, will display target zones and other debug information.
-- DO NOT LEAVE ON IN A LIVE SERVER!

Config.Difficulty = 4
-- Difficulty setting, 1 = easy, 2 = medium (default), 3 = hard, 4 = very hard

-- Difficulty settings that affect various aspects of the cooking process
Config.DifficultySettings = {
    [1] = { -- Easy
        qualityPenalty = 5,
        qualityBonus = 15,
        qualityDecreaseRate = 0.2,
        pressureChangeRate = 0.5,
        temperatureChangeMultiplier = 0.7,
        pressureChangeMultiplier = 0.7,
        equipmentBreakChanceMultiplier = 0.5,
        onFireQualityLossMin = 10,
        onFireQualityLossMax = 20
    },
    [2] = { -- Medium (default)
        qualityPenalty = 10,
        qualityBonus = 10,
        qualityDecreaseRate = 0.5,
        pressureChangeRate = 1.0,
        temperatureChangeMultiplier = 1.0,
        pressureChangeMultiplier = 1.0,
        equipmentBreakChanceMultiplier = 1.0,
        onFireQualityLossMin = 30,
        onFireQualityLossMax = 40
    },
    [3] = { -- Hard
        qualityPenalty = 15,
        qualityBonus = 7,
        qualityDecreaseRate = 1.5,
        pressureChangeRate = 1.5,
        temperatureChangeMultiplier = 1.3,
        pressureChangeMultiplier = 1.3,
        equipmentBreakChanceMultiplier = 1.5,
        onFireQualityLossMin = 40,
        onFireQualityLossMax = 50
    },
    [4] = { -- Very Hard
        qualityPenalty = 20,
        qualityBonus = 3,
        qualityDecreaseRate = 2.0,
        pressureChangeRate = 2.0,
        temperatureChangeMultiplier = 1.6,
        pressureChangeMultiplier = 1.6,
        equipmentBreakChanceMultiplier = 2.0,
        onFireQualityLossMin = 50,
        onFireQualityLossMax = 90
    }
}

Config.DebugCooking = false
-- Debug mode for cooking, will display debug information for cooking process.
-- [[ WARNING!! ]]
-- DO NOT LEAVE ON IN A LIVE SERVER AS THIS ALSO ENABLES NEW TESTING COMMAND TO GIVE ALL ITEMS
-- Command: /testMethItems


Config.RefreshTime = 5
-- Time in seconds that zones will refresh:   [[ LOWER THAN 2 IS NOT RECCOMENDED ]]
-- Lower = More accurate but more heavy on performance. 
-- Higher = More optimized but less accurate.

Config.VanCooldown = 20
-- Time in minutes the van will be on cooldown after you finish a cook.

Config.SnitchChance = 100
-- Chance % that a nearby NPC will snitch on you while cooking.


-- EQUIPMENT SETTINGS --
Config.PestleAndMortarItem = 'pestle_and_mortar' -- Item name for pestle and mortar (used for crushing pseudoephedrine)
Config.BeakerItem = 'beaker' -- Item name for chemical beaker (used for mixing chemicals)
Config.MethLabItem = 'methlab' -- Item name for meth lab
Config.TestKitItem = 'meth_testkit' -- Item name for meth test kit  -- will show the current quality when cooking
Config.EggTimerItem = 'eggtimer' -- Item name for egg timer -- will show the current progress when cooking

Config.EquipmentBreakChance = 30 -- Chance % that equipment will break when used. (Default: 100)

-- CHEMICAL MIX SETTINGS --
Config.ChemicalMix = {
    {label = 'Hydrochloric Acid', item = 'hydrochloricacid'},
    {label = 'Red Phosphorus', item = 'red_phos'},
    {label = 'Lithium', item = 'lithium'},
    {label = 'Crushed Pseudoephedrin', item = 'crushed_pseudo'},
}
Config.ChemicalAmount = 1 -- Amount of each chemical needed to cook meth. (Default: 1)

-- ADDITIONAL CHEMICALS --
Config.AcetoneItem = 'acetone' -- Item name for acetone
Config.FoodColoringItem = 'food_coloring' -- Item name for food coloring
Config.PillsItem = 'pseudoephedrine' -- Item name for pseudoephedrine pills
Config.CrushedPillsItem = 'crushed_pseudo' -- Item name for crushed pseudoephedrine pills


-- GAS MASK SETTINGS --
Config.GasMaskItem = 'gasmask' -- Item name for gas mask
Config.GasMaskMale = 175  -- Number for gas mask (in clothing menus)
Config.GasMaskFemale = 46 -- Number for gas mask (in clothing menus)

-- METH REWARD SETTINGS --
Config.UseMethMetadata = true 
-- If you want to use metadata for meth 
-- you will recieve item with quality rating.
-- ONLY for use with metadata inventories

-- Settings for WITHOUT metadata -- 
Config.MethItem = 'meth' -- Item name for meth lab (Amount is based on final quality rating!)

-- Settings for WITH metadata --
Config.MethMetadataAmount = math.random(10, 20)
Config.MethMetadataItem = 'meth' -- Item name for meth reward (with metadata)

Config.CancelAnimationWithMenu = true   
-- For those who dont have it built into their hands-up or emote script


---------------------------------------------------------------------------------------------
-- Advanced Settings / Custom Functions - you can edit these if you know what you're doing. -
---------------------------------------------------------------------------------------------


openWardrobe = function()
    TriggerEvent("qb-clothing:client:openOutfitMenu")   -- QB CLOTHING
    --TriggerEvent('esx_skin:openSaveableMenu')   -- ESX SKIN
    -- exports['fivem-appearance']:startPlayerCustomization()  -- FIVEM APPEARANCE
   -- TriggerEvent('illenium-appearance:client:openOutfitMenu') -- ILLENIUM APPEARANCE
   -- exports['fivem-appearance']:openWardrobe() -- WASABI FIVEM APPEARANCE
   -- exports.renzu_clothes:OpenClotheInventory() -- RENZU CLOTHES
end
-- Open wardrobe function, you can uncomment the one you need or edit this to your own wardrobe script.

canCook = function()
    if not Framework.HasJob('police', Framework.Player) then
        return true
    else
        Framework.Notify('Respect the law!', 'error')
        return false
    end
end
-- Editable CLIENT SIDE function if you want to add any additional checks..

callTheFuzz = function()
    exports['ps-dispatch']:SuspiciousActivity()
end
-- Editable CLIENT SIDE function that will allow you to change dispatch system.

useSink = function()
    -- add any additional things here
    -- for example, if you want the sink to wash off GSR
end

useBed = function()
    -- add any additional things here
    -- for example, if you want to relieve stress while relaxing
end

onExplosion = function(ped, coords, prop, propCoords)
    -- add any additional things here
    -- for example, if you want to alert EMS or do something else
end

onFireStarted = function(fire, coords)
    -- add any additional things here
    -- for example, if you want to alert Fire Service or do something else
end

onGasLeak = function(coords)
    -- add any additional things here
    -- for example, if you want to alert EMS or do something else
end


Config.CustomRandomEvents = false
-- If set to true, the script will occasionally use one of these instead of pre-made random events

customRandomEvent1 = function()
    print('Custom Random Event 1 Triggered')
end

customRandomEvent2 = function()
    print('Custom Random Event 2 Triggered')
end

customRandomEvent3 = function()
    print('Custom Random Event 3 Triggered')
end

customRandomEvent4 = function()
    print('Custom Random Event 4 Triggered')
end


-- METH EFFECTS (WITHOUT METADATA)--
local overDose = 0

methEffects = function() -- DO NOT EDIT THIS LINE
    -- Effects for meth, you can edit these if you want to change the effects.
    local dict  = "switch@trevor@trev_smoking_meth"
    local anim = "trev_smoking_meth_loop"
    local methQuality = math.random(10, 100)
    print(methQuality)
    RequestAnimDict(dict)
    while not HasAnimDictLoaded(dict) do
        print('waiting for anim dict')
        Wait(100)
    end
    TaskPlayAnim(PlayerPedId(), dict, anim, 8.0, 8.0, -1, 49, 0, false, false, false)
    Wait(7000)
    ClearPedTasks(PlayerPedId())

    local duration = methQuality
    if duration > 60 then duration = 60 end
    if duration < 15 then duration = 15 end
    local time = (duration * 1000) / 3
    if overDose > 3 then 
        local hp = GetEntityHealth(PlayerPedId())
        local newHp = hp - math.random(50, 150)
        SetEntityHealth(PlayerPedId(), newHp)
        Framework.Notify('You\'re overdosing!', 'error')    
        StartScreenEffect("DrugsTrevorClownsFightIn", 3.0, 0)
        Wait(3000)
        StartScreenEffect("DrugsTrevorClownsFight", 3.0, 0)
        SetPedToRagdoll(PlayerPedId(), 10000, 25000, 0, 0, 0, 0)
        Wait(25000)
        StartScreenEffect("DrugsTrevorClownsFightOut", 3.0, 0)
        StopScreenEffect("DrugsTrevorClownsFight")
        StopScreenEffect("DrugsTrevorClownsFightIn")
        StopScreenEffect("DrugsTrevorClownsFightOut")
        overDose = 0
    end
    if methQuality < 95 then overDose = overDose + 1 end
    if methQuality <= 20 then
        overDose = overDose + 1
        local hp = GetEntityHealth(PlayerPedId())
        local newHp = hp - 20
        SetEntityHealth(PlayerPedId(), newHp)
        RestorePlayerStamina(PlayerId(), 1.0)
        SetRunSprintMultiplierForPlayer(PlayerId(), 1.10)
        SetSwimMultiplierForPlayer(PlayerId(), 1.10)
    elseif methQuality > 20 and methQuality <= 80 then
        RestorePlayerStamina(PlayerId(), 1.0)
        SetRunSprintMultiplierForPlayer(PlayerId(), 1.20)
        SetSwimMultiplierForPlayer(PlayerId(), 1.20)
    else
        RestorePlayerStamina(PlayerId(), 1.0)
        SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
        SetSwimMultiplierForPlayer(PlayerId(), 1.49)
    end
    Wait(time)
    RestorePlayerStamina(PlayerId(), 1.0)
    Wait(time)
    RestorePlayerStamina(PlayerId(), 1.0)
    Wait(time)
    SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
    SetSwimMultiplierForPlayer(PlayerId(), 1.0)
    SetTimeout(120000, function()
        overDose = 0
    end)

end

-- METH EFFECTS (WITH METADATA)--

methEffectsMetadata = function(methQuality) -- DO NOT EDIT THIS LINE
    -- Effects for meth, you can edit these if you want to change the effects.
    local dict  = "switch@trevor@trev_smoking_meth"
    local anim = "trev_smoking_meth_loop"
    methQuality = tonumber(methQuality)
    if not methQuality then methQuality = math.random(15, 50) end
    lib.requestAnimDict(dict)
    TaskPlayAnim(PlayerPedId(), dict, anim, 8.0, 8.0, -1, 49, 0, false, false, false)
    Wait(7000)
    ClearPedTasks(PlayerPedId())
    local duration = methQuality
    if duration > 60 then duration = 60 end
    if duration < 15 then duration = 15 end
    local time = (duration * 1000) / 3
    if overDose > 3 then 
        local hp = GetEntityHealth(PlayerPedId())
        local newHp = hp - math.random(50, 150)
        SetEntityHealth(PlayerPedId(), newHp)
        Framework.Notify('You\'re overdosing!', 'error')    
        StartScreenEffect("DrugsTrevorClownsFightIn", 3.0, 0)
        Wait(3000)
        StartScreenEffect("DrugsTrevorClownsFight", 3.0, 0)
        SetPedToRagdoll(PlayerPedId(), 10000, 25000, 0, 0, 0, 0)
        Wait(25000)
        StartScreenEffect("DrugsTrevorClownsFightOut", 3.0, 0)
        StopScreenEffect("DrugsTrevorClownsFight")
        StopScreenEffect("DrugsTrevorClownsFightIn")
        StopScreenEffect("DrugsTrevorClownsFightOut")
        overDose = 0
    end
    if methQuality < 95 then overDose = overDose + 1 end
    if methQuality <= 20 then
        overDose = overDose + 1
        local hp = GetEntityHealth(PlayerPedId())
        local newHp = hp - 20
        SetEntityHealth(PlayerPedId(), newHp)
        SetRunSprintMultiplierForPlayer(PlayerId(), 1.10)
        SetSwimMultiplierForPlayer(PlayerId(), 1.10)
    elseif methQuality > 20 and methQuality <= 80 then
        SetRunSprintMultiplierForPlayer(PlayerId(), 1.20)
        SetSwimMultiplierForPlayer(PlayerId(), 1.20)
    else
        SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
        SetSwimMultiplierForPlayer(PlayerId(), 1.49)
    end
    Wait(time)
    RestorePlayerStamina(PlayerId(), 1.0)
    Wait(time)
    RestorePlayerStamina(PlayerId(), 1.0)
    Wait(time)
    SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
    SetSwimMultiplierForPlayer(PlayerId(), 1.0)
    SetTimeout(120000, function()
        overDose = 0
    end)
end

Config.Vehicles = {

	[-800979823] = {   -- vehicle hash
        modelname = 'envimethvan', -- model name
		door = {offset = vector3(1.15, -1.65, 0.9), id = 5, boneIndex = 5},
        cooking = {offset = vector3(-0.7,-2.8,1.0 ), id = 6},
        equipment = {offset = vector3(0.6,-2.9,1.0 ), id = 7},
        equipment2 = {offset = vector3(0.6,-4.3,1.0 ), id = 8},
		sitOffsets = {
			{offset = vector3(0.7, -4.9, 0.8), pitch = -15.0, heading = 0.0, dict = "amb@code_human_in_car_idles@van@ds@idle_a", anim = "idle_a"},
			{offset = vector3(0.7, -3.7, 0.8), pitch = -15.0, heading = 180.0, dict =  "amb@code_human_in_car_idles@van@ds@idle_a", anim = "idle_a"},
			{offset = vector3(-0.75, -4.3, 0.75),pitch = -25.5, heading = -90.0, dict = "amb@code_human_in_car_idles@generic@ps@idle_e", anim = "idle_m"},

        },
        bedOffsets = {
            {offset = vector3(0.0, -1.15, 1.55),pitch = 0.0, heading = 90.0, dict = 'savem_default@', anim = 'm_sleep_r_loop'},
	    },
        sinkOffsets = {
            {offset = vector3(-0.7, -3.45, 1.00)},
        },
        wardrobeOffsets = {
            {offset = vector3(-0.3, -5.15, 1.55)},
        },
        storageOffsets = {
            {offset = vector3(0.0, -1.15, 0.80)},
        },
        cookingOffsets = {
            {offset = vector3(-0.7, -3.00, 2.00)},
        },

    },

    [2140716337] = {   -- vehicle hash
        modelname = 'cararv', -- model name
		door = {offset = vector3(1.15, -1.65, 0.9), id = 5, boneIndex = 5},
        cooking = {offset = vector3(-0.7,-2.8,1.0 ), id = 6},
        equipment = {offset = vector3(0.6,-2.9,1.0 ), id = 7},
        equipment2 = {offset = vector3(0.6,-4.3,1.0 ), id = 8},
		sitOffsets = {
			{offset = vector3(0.7, -4.9, 0.8), pitch = -15.0, heading = 0.0, dict = "amb@code_human_in_car_idles@van@ds@idle_a", anim = "idle_a"},
			{offset = vector3(0.7, -3.7, 0.8), pitch = -15.0, heading = 180.0, dict =  "amb@code_human_in_car_idles@van@ds@idle_a", anim = "idle_a"},
			{offset = vector3(-0.75, -4.3, 0.75),pitch = -25.5, heading = -90.0, dict = "amb@code_human_in_car_idles@generic@ps@idle_e", anim = "idle_m"},

        },
        bedOffsets = {
            {offset = vector3(0.0, -1.15, 1.55),pitch = 0.0, heading = 90.0, dict = 'savem_default@', anim = 'm_sleep_r_loop'},
	    },
        sinkOffsets = {
            {offset = vector3(-0.7, -3.45, 1.00)},
        },
        wardrobeOffsets = {
            {offset = vector3(-0.3, -5.15, 1.55)},
        },
        storageOffsets = {
            {offset = vector3(0.0, -1.15, 0.80)},
        },
        cookingOffsets = {
            {offset = vector3(-0.7, -3.00, 2.00)},
        },

    },
}



-- LANGUAGE SETTINGS --
Config.Lang = {
    -- DEBUG PRINTS --
    stoppedBecauseNotExists = "stopping because not DoesEntityExist(methLabVeh)",
    stoppedBecauseNotStarted = "stopping because not isStarted",
    stoppedBecauseNotMixCooking = "stopping because not mixCooking",
    stoppedBecauseStopCounter = "stopped because StopCounter > 5",
    stoppedBecauseFailCounter = "stopped because failCounter > 10",
    stoppedBecauseQuality = "stopped because qualityScore <= 0",
    stoppedBecauseDead = "stopped because you are dead",

    -- NOTIFICATIONS AND MENUS --
    abandonedCook = "You abandoned the cook!!",
    failedCook = "You failed the cook! Pay more attention next time!",
    diedCookAbandoned = "You died! Cook abandoned!",
    MixtureBoiling = "The mixture is starting to boil over and the pressure is rising fast! - Lower the pressure immediately!",
    StoveOut = "The stove has almost gone out! Turn it up before we ruin the mixture!",
    DecisionsHeader = 'Decisions, Decisions...',
    MixtureSettling = 'The mixture is starting to settle, do you want to stir it?',
    StirItUp = 'Stir it up!',
    BetterNot = 'Better not..',
    MixtureStirred = "The mixture has been stirred!",
    MixtureSettled = "The mixture has settled!",
    ToxicSpillAlert = 'Toxic Spill Alert!',
    ToxicSpillContent = 'There is a toxic spill in the cooking area. Do you want to neutralize the spill with a chemical or ventilate the area?',
    Neutralize = 'Neutralize with chemical',
    Ventilate = 'Ventilate area',
    NeutralizedSpill = "You neutralized the spill, but the chemical reaction affected the quality.",
    VentilatedArea = "You ventilated the area, reducing the pressure.",
    ChemicalReactionChain = 'Chemical Reaction Chain!',
    ChemicalReactionContent = 'A chain of chemical reactions is starting to occur. Do you want to introduce a stabilizer or adjust the mixture composition?',
    IntroduceStabilizer = 'Introduce a stabilizer',
    StabilizerIntroduced = "You introduced a stabilizer..",
    powerOutage = "The power has gone out! Check the engine bay and investigate the problem!",
    inspectPowerHeader = "Decisions, Decisions...",
    inspectPowerContent = "Could be the fuse or the battery connection. What do you want to do?",
    secureConnection = "Secure the connection!",
    switchFuse = "Switch the fuse!",
    adjustingPowerCable = "Adjusting power cable!",
    foundLooseConnection = "Found a loose connection - Attempting to repair!",
    connectionSecured = "The connection has been secured!",
    shockedYourself = "The connection has been secured but you shocked yourself!!",
    installingFreshFuse = "Installing a fresh fuse!",
    powerRestored = "The power has been restored!",

    UnusualNoise = 'Unusual Noise!',
    NoiseContent = 'A strange noise is coming from the equipment. Do you want to investigate the noise or continue the process?',
    InvestigateNoise = 'Investigate the noise',
    ContinueProcess = 'Continue the process',
    ValveTightened = "You discovered a loose valve and tightened it. Pressure stabilized.",
    WaterLeak = "Ignoring the noise led to a small water leak.",
    TemperatureDrop = "Temperature Drop",
    TemperatureDropContent = "The temperature in the lab has dropped significantly. You need to take action.",
    SealWindows = "Seal Windows",
    AddInsulation = "Add Insulation",
    WindowsSealed = "Windows Sealed Successfully",
    InsulationFailed = "Insulation Attempt Failed",
    TemperatureSpike = 'Temperature Spike!',
    TemperatureSpikeContent = 'The temperature is rising rapidly. Do you want to add cold water or adjust the mixture composition?',
    AddColdWater = 'Add cold water',
    AdjustMixture = 'Adjust Mixture Composition',
    FireStarted = "Water and Chemicals don't mix well. You started a fire!",
    PressureSpike = "Adjusting the mixture led to a pressure spike.",
    CookingAreaFire = "A fire has started in the cooking area!",
    ToxicFumes = "You are inhaling toxic fumes!",
    CallingCops = "Looks like someone is calling the cops!",
    PressToGetUp = "Press E to get up",
    MissingItems = "You are missing some items!",
    CantUsePowerOut = "You can't use this while the power is out. Check the engine bay to investigate the problem!",
    RaisedTemperature = "You raised the temperature to Level: ",
    LoweredTemperature = "You lowered the temperature to Level: ",
    LoweredPressure = "You turn the release valve, lowering the pressure.",
    AlreadyStartedCooking = "You have already started cooking.",
    CantUseThis = "You can't use this!",
    cookingComplete = "Cooking Complete! Final Quality: ",
    Attention = "Attention!",
    MysteriousSmell = "What's that smell?",
    SmellContent = "There is a mysterious smell coming from the equipment. Do you want to investigate the smell or continue on?",
    InvestigateSmell = "Investigate",
    IgnoreSmell = "Continue",
    LeakStopped = "You found a small leak coming from the gas pipe! Good thing you stopped it before it got worse.",
    LeakIgnored = "You ignored the smell and a leak started in the gas pipe!",
    CurrentQualityScore = "Current Quality Rating: ",
    Broken = "Your equipment broke!",


    -- EQUIPMENT MENU --
    EquipmentGauges = "Equipment Gauges",
    EquipmentGaugesProgress = "Equipment Gauges - Progress: ",
    CheckThermometer = "Check Thermometer",
    ViewCurrentTemperature = "View the current temperature of the equipment",
    CheckPressureGauge = "Check Pressure Gauge",
    AddChemicals = "Add Chemicals",
    AddAdditionalChemicals = "Add additional chemicals to the mixture",
    TestKit = "Use Testing Kit",
    TestMixtureQuality = "Test the current quality of the mixture",
    ReleasePressure = "Release Pressure",
    TurnPressureReleaseValve = "Turn the pressure release valve to lower the pressure",
    StopCooking = "Stop Cooking",
    StopCookingDrugs = "Stop cooking the drugs",
    Temperature = "Temperature",
    TemperatureLevel = "Temperature Level",
    Pressure = "Pressure",

    -- TARGET LABELS --
    Sit = "Sit",
    LayDown = "Lay Down",
    OpenDoor = "Open Door",
    CloseDoor = "Close Door",
    StartCooking = "Start Cooking",
    TurnUpTemperature = "Turn Up Temperature",
    TurnDownTemperature = "Turn Down Temperature",
    SwitchOn = "Switch On",
    AddChemicalMixture = "Add Chemical Mixture",
    SetUpEquipment = "Set-Up Equipment",
    SetUpChemicalBeaker = "Set-Up Chemical Beaker",
    MixChemicals = "Mix Chemicals",
    RemoveChemicalBeaker = "Remove Chemical Beaker",
    SetUpPestleAndMortar = "Set-Up Pestle and Mortar",
    CrushPsuedoephedrine = "Crush Psuedoephedrine",
    PickUpPestleAndMortar = "Pick Up Pestle and Mortar",
    UseSink = "Use Sink",
    OpenWardrobe = "Open Wardrobe",
    OpenStorage = "Open Storage",
    CheckEquipment = "Check Equipment",
    inspectPower = "Inspect Power",
    PressureOFF = "OFF",
    Pressure1 = "1 BAR - (LOW)",
    Pressure2 = "2 BAR - (MEDIUM)",
    Pressure3 = "3 BAR - (HIGH)",
    Pressure4 = "4 BAR - (VERY HIGH)",

    -- SEATS/ BEDS --
    BedBusy = "This bed is currently occupied!",
    SeatBusy = "This seat is currently occupied!",

    -- NEW RANDOM EVENTS FOR 1.5.0 --
    ContaminationRisk = 'Contamination Risk!',
    ContaminationContent = 'You notice impurities forming in the mixture. How do you want to address this?',
    FilterMixture = 'Filter the mixture',
    AddStabilizer = 'Add chemical stabilizer',
    MixtureFiltered = "You carefully filtered out the impurities, improving quality!",
    StabilizerAdded = "The stabilizer reduced the impurities but affected the overall chemistry.",
    
    CondensationBuildUp = 'Condensation Build-up!',
    CondensationContent = 'Moisture is building up on the equipment. This could affect the electrical components or the chemical reaction.',
    WipeEquipment = 'Wipe down equipment',
    IncreaseHeat = 'Increase heat to evaporate moisture',
    EquipmentWiped = "You carefully wiped down the equipment, preventing potential issues.",
    HeatIncreased = "The increased heat evaporated the moisture but made the reaction more volatile!",
    
    EarlyCrystallization = 'Early Crystallization!',
    CrystallizationContent = 'The product is starting to crystallize earlier than expected. What do you want to do?',
    DissolveBack = 'Dissolve back into solution',
    HarvestEarly = 'Harvest a portion early',
    CrystalsRedissolved = "You dissolved the early crystals back into the solution.",
    PartialHarvest = "You harvested some product early. This has effected the quality and could potentially decrease the final yield.",

}


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Last updated 23 days ago

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