Not getting any options with Third Eye
Make sure you have a compatible target installed.
You must use the item first.
You should see the animation and the tool prop in hand.
If using qb-target
If you use qb-target, this may solve it.
You may only see Push Vehicle or one extra option.
qb-target struggles with several close target locations.
Increase target distance in config first.
Cannot place bomb
You need the hood open before bomb placement.
Some vehicles have mid or rear engines.
In that case, keep the hood open and target the actual engine area.
If a model still feels wrong, adjust Config.EngineBone.
Repairs do not work
Check these first:
whether realistic repair is enabled
whether the vehicle needs to be on a lift
whether the correct tool must be in hand
If your mechanic script uses native fixing, replace it with RepairAll(vehicle).
Check these first:
InteractSound is installed
the sound files were copied from install/sounds/
your InteractSound build supports PlayFromCoord
the file names still match saw, impactdrill, and drill
Skill checks fail or error
Check these first:
Config.MiniGame is enabled if you expect skill checks
your skillCheckEasy, skillCheckFast, and skillCheckLong hooks were not broken during edits
Remote bomb says already rigged
The resource already has that vehicle or plate tracked in GlobalState.riggedVehicles.
Detonate the existing rig first or wait for cleanup.
Vehicle class is blocked
Check Config.BlacklistedVehClasses.
Remove the GTA class ID if you want that class to allow sabotage.
Late joiners see the wrong vehicle state
Late joiner sync depends on the bridge player-loaded hook.
Make sure your framework fires the bridge load event correctly.
Rare desyncs should correct on the next replay from the server state.