Difficulty adjusts how many blocks need to be broken to succeed
Exports (client side only)
Default Settings
exports['envi-hack-minigames']:StartFirewallHack('medium', function(success)
if success then
print('Firewall hack completed successfully!')
else
print('Firewall hack failed!')
end
end)
Custom Settings
exports['envi-hack-minigames']:StartFirewallHack({
timeLimit = 120,
difficulty = 3
}, function(success)
if success then
print('Firewall hack completed successfully!')
else
print('Firewall hack failed!')
end
end)
Getting Defaults
-- Get default settings for difficulty
local hackType = 'firewall'
local difficultyPreset = 'medium'
local defaults = exports['envi-hack-minigames']:GetHackDefaults(hackType, difficultyPreset)
-- Adjust difficulty
-- Can be adjusted however you wish based on whatever parameters you decide
defaults.difficuly = defaults.difficuly - 1
-- Start the hack with the adjusted default settings
exports['envi-hack-minigames']:StartFirewallHack(defaults, function(success)
if success then
print('Hack Success!')
else
print('Hack Failed!')
end
end)