Config File
Config = {}
Config.Throwables = {
['frisbee'] = { -- item names MUST be this
offset = {0.2, 0.0, -0.05, -140.75, -190.4, 180.0},
-- dont touch below
active = nil,
entity = nil,
name = "frisbee",
model = 'p_ld_frisbee_01',
},
['frisbee2'] = { -- item names MUST be this
offset = {0.2, 0.0, -0.05, -140.75, -190.4, 180.0},
-- dont touch below
active = nil,
entity = nil,
name = "frisbee2",
model = 'frisbee',
}
}
Config.Sparklers = {
['sparkler'] = {
model = 'sparkler',
offsets = {
x = 0.06,
y = 0.0,
z = 0.0,
rx = 100.0,
ry = 190.0,
rz = 0.0,
},
ptfx = {
dict = 'scr_stunts',
name = 'scr_stunts_bomb_fuse',
scale = 0.50,
},
},
['green_sparkler'] = {
model = 'green_sparkler',
offsets = {
x = 0.06,
y = 0.0,
z = 0.0,
rx = 100.0,
ry = 190.0,
rz = 0.0,
},
ptfx = {
dict = 'scr_stunts',
name = 'scr_stunts_bomb_fuse',
scale = 0.50,
},
extraFX = {
dict = 'proj_xmas_firework',
name = 'scr_firework_xmas_repeat_burst_rgw',
scale = 0.007,
chance = 100, -- how often the extra effect will play
},
},
['blue_sparkler'] = {
model = 'blue_sparkler',
offsets = {
x = 0.06,
y = 0.0,
z = 0.0,
rx = 100.0,
ry = 190.0,
rz = 0.0,
},
ptfx = {
dict = 'scr_stunts',
name = 'scr_stunts_bomb_fuse',
scale = 0.50,
},
extraFX = {
dict = 'cut_exile1',
name = 'ent_amb_sparking_wires_sm_sp',
scale = 0.1,
chance = 100, -- how often the extra effect will play
},
},
['pink_sparkler'] = {
model = 'pink_sparkler',
offsets = {
x = 0.06,
y = 0.0,
z = 0.0,
rx = 100.0,
ry = 190.0,
rz = 0.0,
},
ptfx = { -- must be a LOOPED particle effect
dict = 'scr_stunts',
name = 'scr_stunts_bomb_fuse',
scale = 0.50,
},
extraFX = { -- must be a NON-LOOPED particle effect
dict = 'scr_rcbarry2',
name = 'scr_clown_bul',
scale = 0.2,
chance = 20, -- how often the extra effect will play
},
},
['american_sparkler'] = {
model = 'american_sparkler',
offsets = {
x = 0.06,
y = 0.0,
z = 0.0,
rx = 100.0,
ry = 190.0,
rz = 0.0,
},
ptfx = {
dict = 'core',
name = 'proj_flare_fuse',
scale = 0.50,
},
extraFX = { -- must be a NON-LOOPED particle effect
dict = 'proj_indep_firework_v2',
name = 'scr_firework_indep_ring_burst_rwb',
scale = 0.05,
chance = 100, -- how often the extra effect will play
},
},
}
Config.LargeSparklers = {
['large_sparkler'] = {
model = 'large_sparkler',
offsets = {
x = 0.05,
y = 0.1,
z = 0.0,
rx = 100.0,
ry = 190.0,
rz = 0.0,
},
ptfx = {
dict = 'scr_stunts',
name = 'scr_stunts_bomb_fuse',
scale = 0.80,
makesTrails = true, -- will leave a trail-off effect behind you with certain particle effects - this is actually caused by a bug with effects colliding with props, turning this to true keeps collision on the prop the create this effect
position = {
x = 0.00,
y = 0.00,
z = 0.50,
},
},
extraFX = {
dict = 'des_bigjobdrill',
name = 'ent_ray_drill_start_sparks',
scale = 2.0,
chance = 20, -- how often the extra effect will play
},
},
['fire_torch'] = {
model = 'bzzz_prop_torch_fire001',
fireProof = false, -- To avoid setting youself on fire while holding a fire particle (Be aware that this COULD be exploitable in some cases)
offsets = {
x = -0.03,
y = 0.40,
z = 0.10,
rx = 100.0,
ry = 190.0,
rz = 0.0,
},
ptfx = {
dict = 'cut_exile1',
name = 'cs_ex1_cargo_fire',
scale = 0.30,
position = {
x = 0.00,
y = 0.00,
z = 0.37,
},
},
},
['large_usa_sparkler'] = {
model = 'large_american_sparkler',
offsets = {
x = 0.05,
y = 0.1,
z = 0.0,
rx = 100.0,
ry = 190.0,
rz = 0.0,
},
ptfx = {
dict = 'core',
name = 'proj_flare_fuse',
scale = 0.7,
position = {
x = 0.00,
y = 0.00,
z = 0.50,
},
},
extraFX = { -- must be a NON-LOOPED particle effect
dict = 'proj_indep_firework_v2',
name = 'scr_firework_indep_ring_burst_rwb',
scale = 0.15,
chance = 100, -- how often the extra effect will play
},
trailFX = {
dict = 'core',
name = 'veh_light_red_trail',
scale = 1.0,
},
},
['large_green_sparkler'] = {
model = 'large_green_sparkler',
offsets = {
x = 0.05,
y = 0.1,
z = 0.0,
rx = 100.0,
ry = 190.0,
rz = 0.0,
},
ptfx = {
dict = 'scr_stunts',
name = 'scr_stunts_bomb_fuse',
scale = 0.80,
makesTrails = true, -- will leave a trail-off effect behind you with certain particle effects - this is actually caused by a bug with effects colliding with props, turning this to true keeps collision on the prop the create this effect
position = {
x = 0.00,
y = 0.00,
z = 0.50,
},
},
extraFX = {
dict = 'proj_xmas_firework',
name = 'scr_firework_xmas_repeat_burst_rgw',
scale = 0.03,
chance = 100, -- how often the extra effect will play
},
},
['large_blue_sparkler'] = {
model = 'large_blue_sparkler',
offsets = {
x = 0.05,
y = 0.1,
z = 0.0,
rx = 100.0,
ry = 190.0,
rz = 0.0,
},
ptfx = {
dict = 'scr_stunts',
name = 'scr_stunts_bomb_fuse',
scale = 0.80,
makesTrails = true, -- will leave a trail-off effect behind you with certain particle effects - this is actually caused by a bug with effects colliding with props, turning this to true keeps collision on the prop the create this effect
position = {
x = 0.00,
y = 0.00,
z = 0.50,
},
},
extraFX = {
dict = 'cut_exile1',
name = 'ent_amb_sparking_wires_sm_sp',
scale = 0.8,
chance = 100, -- how often the extra effect will play
},
},
['large_pink_sparkler'] = {
model = 'large_pink_sparkler',
fireProof = true, -- To avoid setting youself on fire while holding a fire/ flare particle (Be aware that this COULD be exploitable in some cases)
offsets = {
x = 0.05,
y = 0.1,
z = 0.0,
rx = 100.0,
ry = 190.0,
rz = 0.0,
},
ptfx = {
dict = 'scr_stunts',
name = 'scr_stunts_bomb_fuse',
scale = 0.80,
fireProof = true, -- To avoid setting youself on fire while holding a fire particle (Be aware that this COULD be exploitable in some cases)
makesTrails = true, -- will leave a trail-off effect behind you with certain particle effects - this is actually caused by a bug with effects colliding with props, turning this to true keeps collision on the prop the create this effect
position = {
x = 0.00,
y = 0.00,
z = 0.50,
},
},
extraFX = { -- must be a NON-LOOPED particle effect
dict = 'scr_rcbarry2',
name = 'scr_clown_bul',
scale = 1.0,
chance = 25, -- how often the extra effect will play
},
},
}
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