Envi Scripts Documentation
  • 👋Introduction
  • 🌉Envi-Bridge
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    • ❔FAQ / COMMON ISSUES
    • ‼️FIRST STEPS (READ FIRST)
    • ⭐Useful Resources
    • 👀Envi FiveM Showcase Server
    • 📸Envi-Camera
      • ❗First Steps
      • Inventory Setup
      • Editable Functionality
      • Complete Lens Kit
      • Printing Photos
      • Ped Reactions
      • Exports
      • Config File
    • 🪚Envi-ChopShop
      • Inventory Setup
      • How to Chop
      • Props for AntiCheats
      • Editable Functionality
      • Config File
    • 🪣Envi-Dumpsters
      • Common Issues
      • Inventory Setup
      • Editable Functionality
      • Exports
      • Exclusive Zones
      • Survival Items
      • Shopping Carts
      • Hobo Bowling
      • Hobo Taxi
      • Rats and Racoons
      • Config File
      • V2 Config
    • 💺Envi-Ejector-Seats
      • Inventory Setup
      • How to Eject
      • Editable Functionality
      • Config File
    • 🔥Envi-Flamethrower (Standalone)
      • Common Issues
      • Inventory Setup
      • Refueling
      • Editable Functionality
      • Config File
    • 🪽Envi-Flight-Suits
      • Inventory Setup
      • Flight Suits
      • Config File
    • 🍜Envi-Food-Truck
      • ❗VooDoo Required
      • Common Issues
      • Inventory Setup
      • Adding Additional Grill Items
      • Unique Shops with Liveries
      • Spawning the Trucks
      • Using the Trucks
      • Exports
      • Config File
    • 💍Envi-Forever-Rings
      • Inventory Setup
      • Editable Functionality
      • Ring Shop MLO
      • Config File
    • 💻Envi-Hack-Minigames (Standalone)
      • The Worm
      • Password
      • Firewall
      • Node Runner
      • Config File
    • 🎞️Envi-HUD
      • ❗First Time Setup
      • Common Issues
      • Inventory Setup
      • Adding Custom Weapons
      • Change Logo
      • Custom Fonts
      • Converting Notifications
      • Converting Progress Bars
      • Editable Functionality
      • Settings Save Location
      • Exports and Events
      • Commands
      • Vehicle Control
      • Anti Muscle Spasm
      • Ragdoll
      • Config File
    • 🎇Envi-Items
      • Inventory Setup
      • Config File
    • 🚑Envi-Medic
      • Common Issues
      • Fully Disable Transport to Hospital
      • Failsafe
      • Ambulance Scripts
      • Vehicle Fuel
      • Vehicle Keys
      • Exports
      • Config File
    • ☄️Envi-MethVan
      • Common Issues
      • Inventory Setup
      • Cooking Process
      • Editable Functionality
      • Adding a Vehicle
      • Config File
    • 🍃Envi-Megablower9000 (Standalone)
      • Inventory Setup
      • Config File
    • 👯Envi-Population (Standalone)
      • ❗Initial Setup
      • Common Issues
      • Config File
    • 🗒️Envi-Prescriptions
      • Common Issues
      • Inventory Setup
      • Editable Functionality
      • Config File
    • 🔧Envi-Sabotage
      • ❗First Time Setup
      • Common Issues
      • Inventory Setup
      • Exports
    • 🛒Envi-Shops
      • Common Issues
      • Inventory Setup
      • Exports
      • Editable Functionality
      • Config File
    • 📱Envi-Trap-Phone
      • Common Issues
      • Inventory Setup
      • Commands
      • Exports
      • Adding Custom Drugs
      • Using the Phone
      • Disabling Extra Services
      • Config Files
        • config.lua
        • dialogueSettings.lua
        • extraServices.lua
        • gangZoneSettings.lua
        • personalitySettings.lua
        • specialContactSettings.lua
    • 👰Envi-Weddings
      • Inventory Setup
      • Starting Info
      • Manually Removing Data
      • Commands
      • Config File
    • 🎅Envi Xmas-Weapons (Standalone)
      • Inventory Setup
      • Config File
    • 🗡️Envi-Zombie-Weapons (Standalone)
      • Inventory Setup
    • 🧟‍♂️Envi-Zombies
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  1. Premium Scripts
  2. Envi-Trap-Phone
  3. Config Files

extraServices.lua


-----------------------------------------------------------------------------------------------------------------
-- MONEY WASH SETTINGS
-----------------------------------------------------------------------------------------------------------------

Config.MoneyWashes = {
    ['Ronnie\'s Car Wash'] = { 
        enter = vec3(171.1237, -1722.8469, 29.3917), 
        enterCam = vec3(163.1841, -1716.7202, 29.2937), 
        insideCam = vec3(156.5138, -1731.5424, 34.1102), 
        washType = 'item'  -- 'item' or 'account' or 'item-worth' (metadata items - eg. markedbills )
    },
    ['Cash Exchange'] = { 
        enter = vec3(137.9794, -1343.0823, 29.2023), 
        enterCam = vec3(143.6204, -1342.1821, 33.5721), 
        insideCam = vec3(114.0404, -1355.2184, 36.5742), 
        washType = 'item'  -- 'item' or 'account' or 'item-worth' (metadata items - eg. markedbills )
    }
}

Config.DirtyMoneyItem = 'black_money'  -- when using an 'item' washType
Config.DirtyMoneyMetadataItem = 'markedbills'  -- when using an 'item-worth' washType
Config.DirtyMoneyAccount = 'bank'       -- when using an 'account' washType
Config.DirtyMoneyWashTime = 180 -- LVL 1 BASE TIME in mins (will be persistent across server restarts)

Config.MoneyWashLevels = {
    -- Add as many as you like! (Players can't just skip levels by washing big amounts)
    [1] = { amountWashed = 0, time = 180, percentReturn = 60 },
    [2] = { amountWashed = 100000, time = 170, percentReturn = 65 },
    [3] = { amountWashed = 200000, time = 160, percentReturn = 65 },
    [4] = { amountWashed = 400000, time = 150, percentReturn = 70 },
    [5] = { amountWashed = 750000, time = 155, percentReturn = 75},
    [6] = { amountWashed = 1000000, time = 150, percentReturn = 80},
    [7] = { amountWashed = 1500000, time = 145, percentReturn = 85},
    [8] = { amountWashed = 2000000, time = 140, percentReturn = 90},
    [9] = { amountWashed = 2500000, time = 120, percentReturn = 90},
    [10] = { amountWashed = 10000000, time = 60, percentReturn = 95},
}


-----------------------------------------------------------------------------------------------------------------
-- BLACKMARKET SETTINGS
-----------------------------------------------------------------------------------------------------------------

Config.BlackMarkets = {

    ['Sandy Shores'] = { enter = vec3(1915.7753, 3909.2063, 33.4416), enterCam = vec3(1912.7859, 3903.5576, 35.2716), insideCam = vec3(1928.5693, 3907.2173, 37.6352), 
    spendToLvlUp = 10000,   -- BASE Amount you need to spend per level to LVL UP  - Example: Level 1 = $10000, Level 2 = $20000, Level 3 = $30000 etc (Amount multiplied by Level)
    items = {
            { name = 'Baseball Bat', item = 'weapon_bat', price = 100, stock = 99, level = 1, metadata = { quality = 50 }},
            { name = 'Pistol Ammo', item = 'ammo-9', price = 250, stock = 10, level = 3, metadata = { }},
            { name = 'Knife', item = 'weapon_knife', price = 150, stock = 10, level = 4, metadata = { }},
            { name = 'Pistol', item = 'weapon_pistol', price = 1000, stock = 10, level = 5, metadata = { }},
            { name = 'Assault Rifle Ammo', item = 'ammo-rifle2', price = 250, stock = 10, level = 7, metadata = { }},
            { name = 'Assault Rifle', item = 'weapon_assaultrifle', price = 10000, stock = 10, level = 10, metadata = { }},

        }, 
    },

    ['Paleto Bay'] = { enter = vec3(-30.5492, 6480.3359, 31.0), enterCam = vec3(-24.9322, 6493.2124, 31.5179), insideCam = vec3(-34.7464, 6496.9756, 35.5069), 
    spendToLvlUp = 10000,   -- BASE Amount you need to spend per level to LVL UP  - Example: Level 1 = $10000, Level 2 = $20000, Level 3 = $30000 etc (Amount multiplied by Level)
    items = {
            { name = 'Baseball Bat', item = 'weapon_bat', price = 100, stock = 99, level = 1, metadata = { quality = 50 }},
            { name = 'Pistol Ammo', item = 'ammo-9', price = 250, stock = 10, level = 3, metadata = { }},
            { name = 'Knife', item = 'weapon_knife', price = 150, stock = 10, level = 4, metadata = { }},
            { name = 'Pistol', item = 'weapon_pistol', price = 1000, stock = 10, level = 5, metadata = { }},
            { name = 'Assault Rifle Ammo', item = 'ammo-rifle2', price = 250, stock = 10, level = 7, metadata = { }},
            { name = 'Assault Rifle', item = 'weapon_assaultrifle', price = 10000, stock = 10, level = 10, metadata = { }},
        },
    },

}
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Last updated 8 hours ago

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