extraServices.lua
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-- MONEY WASH SETTINGS
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Config.MoneyWashes = {
['Ronnie\'s Car Wash'] = {
enter = vec3(171.1237, -1722.8469, 29.3917),
enterCam = vec3(163.1841, -1716.7202, 29.2937),
insideCam = vec3(156.5138, -1731.5424, 34.1102),
washType = 'item' -- 'item' or 'account' or 'item-worth' (metadata items - eg. markedbills )
},
['Cash Exchange'] = {
enter = vec3(137.9794, -1343.0823, 29.2023),
enterCam = vec3(143.6204, -1342.1821, 33.5721),
insideCam = vec3(114.0404, -1355.2184, 36.5742),
washType = 'item' -- 'item' or 'account' or 'item-worth' (metadata items - eg. markedbills )
}
}
Config.DirtyMoneyItem = 'black_money' -- when using an 'item' washType
Config.DirtyMoneyMetadataItem = 'markedbills' -- when using an 'item-worth' washType
Config.DirtyMoneyAccount = 'bank' -- when using an 'account' washType
Config.DirtyMoneyWashTime = 180 -- LVL 1 BASE TIME in mins (will be persistent across server restarts)
Config.MoneyWashLevels = {
-- Add as many as you like! (Players can't just skip levels by washing big amounts)
[1] = { amountWashed = 0, time = 180, percentReturn = 60 },
[2] = { amountWashed = 100000, time = 170, percentReturn = 65 },
[3] = { amountWashed = 200000, time = 160, percentReturn = 65 },
[4] = { amountWashed = 400000, time = 150, percentReturn = 70 },
[5] = { amountWashed = 750000, time = 155, percentReturn = 75},
[6] = { amountWashed = 1000000, time = 150, percentReturn = 80},
[7] = { amountWashed = 1500000, time = 145, percentReturn = 85},
[8] = { amountWashed = 2000000, time = 140, percentReturn = 90},
[9] = { amountWashed = 2500000, time = 120, percentReturn = 90},
[10] = { amountWashed = 10000000, time = 60, percentReturn = 95},
}
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-- BLACKMARKET SETTINGS
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Config.BlackMarkets = {
['Sandy Shores'] = { enter = vec3(1915.7753, 3909.2063, 33.4416), enterCam = vec3(1912.7859, 3903.5576, 35.2716), insideCam = vec3(1928.5693, 3907.2173, 37.6352),
spendToLvlUp = 10000, -- BASE Amount you need to spend per level to LVL UP - Example: Level 1 = $10000, Level 2 = $20000, Level 3 = $30000 etc (Amount multiplied by Level)
items = {
{ name = 'Baseball Bat', item = 'weapon_bat', price = 100, stock = 99, level = 1, metadata = { quality = 50 }},
{ name = 'Pistol Ammo', item = 'ammo-9', price = 250, stock = 10, level = 3, metadata = { }},
{ name = 'Knife', item = 'weapon_knife', price = 150, stock = 10, level = 4, metadata = { }},
{ name = 'Pistol', item = 'weapon_pistol', price = 1000, stock = 10, level = 5, metadata = { }},
{ name = 'Assault Rifle Ammo', item = 'ammo-rifle2', price = 250, stock = 10, level = 7, metadata = { }},
{ name = 'Assault Rifle', item = 'weapon_assaultrifle', price = 10000, stock = 10, level = 10, metadata = { }},
},
},
['Paleto Bay'] = { enter = vec3(-30.5492, 6480.3359, 31.0), enterCam = vec3(-24.9322, 6493.2124, 31.5179), insideCam = vec3(-34.7464, 6496.9756, 35.5069),
spendToLvlUp = 10000, -- BASE Amount you need to spend per level to LVL UP - Example: Level 1 = $10000, Level 2 = $20000, Level 3 = $30000 etc (Amount multiplied by Level)
items = {
{ name = 'Baseball Bat', item = 'weapon_bat', price = 100, stock = 99, level = 1, metadata = { quality = 50 }},
{ name = 'Pistol Ammo', item = 'ammo-9', price = 250, stock = 10, level = 3, metadata = { }},
{ name = 'Knife', item = 'weapon_knife', price = 150, stock = 10, level = 4, metadata = { }},
{ name = 'Pistol', item = 'weapon_pistol', price = 1000, stock = 10, level = 5, metadata = { }},
{ name = 'Assault Rifle Ammo', item = 'ammo-rifle2', price = 250, stock = 10, level = 7, metadata = { }},
{ name = 'Assault Rifle', item = 'weapon_assaultrifle', price = 10000, stock = 10, level = 10, metadata = { }},
},
},
}
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