Copy Config.BlackMarkets = {
['Sandy Shores'] = { enter = vec3(1915.7753, 3909.2063, 33.4416), enterCam = vec3(1912.7859, 3903.5576, 35.2716), insideCam = vec3(1928.5693, 3907.2173, 37.6352),
spendToLvlUp = 10000, -- BASE Amount you need to spend per level to LVL UP - Example: Level 1 = $10000, Level 2 = $20000, Level 3 = $30000 etc (Amount multiplied by Level)
items = {
{ name = 'Baseball Bat', item = 'weapon_bat', price = 100, stock = 99, level = 1, metadata = { quality = 50 }},
{ name = 'Pistol Ammo', item = 'ammo-9', price = 250, stock = 10, level = 3, metadata = { }},
{ name = 'Knife', item = 'weapon_knife', price = 150, stock = 10, level = 4, metadata = { }},
{ name = 'Pistol', item = 'weapon_pistol', price = 1000, stock = 10, level = 5, metadata = { }},
{ name = 'Assault Rifle Ammo', item = 'ammo-rifle2', price = 250, stock = 10, level = 7, metadata = { }},
{ name = 'Assault Rifle', item = 'weapon_assaultrifle', price = 10000, stock = 10, level = 10, metadata = { }},
},
},
['Paleto Bay'] = { enter = vec3(-30.48, 6480.29, 30.5), enterCam = vec3(-24.9322, 6493.2124, 31.5179), insideCam = vec3(-34.7464, 6496.9756, 35.5069),
spendToLvlUp = 10000, -- BASE Amount you need to spend per level to LVL UP - Example: Level 1 = $10000, Level 2 = $20000, Level 3 = $30000 etc (Amount multiplied by Level)
items = {
{ name = 'Baseball Bat', item = 'weapon_bat', price = 100, stock = 99, level = 1, metadata = { quality = 50 }},
{ name = 'Pistol Ammo', item = 'ammo-9', price = 250, stock = 10, level = 3, metadata = { }},
{ name = 'Knife', item = 'weapon_knife', price = 150, stock = 10, level = 4, metadata = { }},
{ name = 'Pistol', item = 'weapon_pistol', price = 1000, stock = 10, level = 5, metadata = { }},
{ name = 'Assault Rifle Ammo', item = 'ammo-rifle2', price = 250, stock = 10, level = 7, metadata = { }},
{ name = 'Assault Rifle', item = 'weapon_assaultrifle', price = 10000, stock = 10, level = 10, metadata = { }},
},
},
}