Common Issues
Ambulance Stuck In Transit
If your ambulance driver gets stuck odds are this is due to having the coordinates in a bad location for an MLO.
AI pathfinding requires proper navmesh generation. Most MLOs do not properly do this, so the AI simply does not realize that there are custom objects nearby. This causes the AI to get stuck indefinitely because from their point of view nothing is blocking their path.
The easiest fix for this is to simply move your coordinates around to find a place that the Ambulance driver can actually get to.
Ambulance Isn't Moving
If the ambulance isn't moving at all it's possible that the ped isn't spawning in the vehicle. If this is the case make sure your anti cheat, if you have one, isn't preventing the ped from spawning. If so then you'll want to add that ped model you have set up in the config.lua
to your anti cheat.
Weird Animations
If your animations are out of sync then try adjusting Config.AnimationTime
in the config file.
If the above doesn't seem to by working then it's possible it's related to the advanced animations and One Sync. Sometimes One Sync will break the advanced animations, so to compensate you can set Config.AdvancedAnimations
to false
in the config file to see if that fixes your animation issues.
Player Won't Move After Revive
Try setting Config.FreezeOnRevive
to false
Player Not Revived After Animation
Make sure that you actually have an ambulance script, and that the event/export that needs to be triggered to revive the player is in the config file. Check the Ambulance Scripts page for more information
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