Config File
Last updated
Last updated
The Config Settings for clothing are purely determined on your clothing within your server. Add in the clothing pack given with the resource and configure the config.lua to your server.
Odds are the default numbers provided in the config file for each clothing item will not actually be the flight suit clothing
You will need to go through your clothing to find the correct item numbers in order to properly configure the clothing items for each flight suit
Check the page for screenshots of the clothing items so you know what to look for
Config = {}
Config.Debug = false
Config.WingSuits = {
{
itemName = 'basic_wingsuit',
uses = 1, -- Number of uses: (If set to -1 then it will be UNLIMITED)
suitType = 1,
clothing = { -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
male = {
[1] = {model = 0, texture = 0}, -- Mask
[3] = {model = 6, texture = 0}, -- Arms/Torso
[4] = {model = 11, texture = 1}, -- Pants/Leg
[5] = {model = 0, texture = 0}, -- Bag/Parachute
[7] = {model = 0, texture = 0}, -- Neck Accessory
[8] = {model = 214, texture = 9}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 1}, -- Body Vest/Kevlar
[10] = {model = 0, texture = 0}, -- Badge
[11] = {model = 15, texture = 1} -- Jacket/Torso2
},
female = {
[1] = {model = 0, texture = 0}, -- Mask
[3] = {model = 18, texture = 0}, -- Arms/Torso
[4] = {model = 13, texture = 0}, -- Pants/Leg
[5] = {model = 0, texture = 0}, -- Bag/Parachute
[7] = {model = 0, texture = 0}, -- Neck Accessory
[8] = {model = 259, texture = 10}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 0, texture = 0}, -- Badge
[11] = {model = 260, texture = 0} -- Jacket/Torso2
}
},
props = {
male = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = -1, texture = -1}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
},
female = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = -1, texture = -1}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
}
}
},
{
itemName = 'advanced_wingsuit',
uses = 3, -- Number of uses: (If -1 then it will be unlimited)
suitType = 2,
clothing = { -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
male = {
[1] = {model = 0, texture = 0}, -- Mask
[3] = {model = 1, texture = 0}, -- Arms/Torso
[4] = {model = 11, texture = 0}, -- Pants/Leg
[5] = {model = 111, texture = 0}, -- Bag/Parachute
[7] = {model = 199, texture = 0}, -- Neck Accessory
[8] = {model = 214, texture = 3}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 218, texture = 0}, -- Badge
[11] = {model = 15, texture = 0} -- Jacket/Torso2
},
female = {
[1] = {model = 0, texture = 0}, -- Mask
[3] = {model = 18, texture = 0}, -- Arms/Torso
[4] = {model = 13, texture = 0}, -- Pants/Leg
[5] = {model = 111, texture = 0}, -- Bag/Parachute
[7] = {model = 162, texture = 0}, -- Neck Accessory
[8] = {model = 259, texture = 2}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 223, texture = 0}, -- Badge
[11] = {model = 260, texture = 0} -- Jacket/Torso2
}
},
props = {
male = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 60, texture = 0}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
},
female = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 62, texture = 0}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
}
}
},
{
itemName = 'flightsuit',
uses = 1, -- Number of uses: (If -1 then it will be unlimited)
suitType = 3,
clothing = { -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
male = {
[1] = {model = 256, texture = 0}, -- Mask / [JETPACK]
[3] = {model = 1, texture = 0}, -- Arms/Torso
[4] = {model = 11, texture = 0}, -- Pants/Leg
[5] = {model = 111, texture = 0}, -- Bag/Parachute
[7] = {model = 199, texture = 0}, -- Neck Accessory
[8] = {model = 214, texture = 3}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 218, texture = 0}, -- Badge
[11] = {model = 15, texture = 0} -- Jacket/Torso2
},
female = {
[1] = {model = 257, texture = 0}, -- Mask / [JETPACK]
[3] = {model = 18, texture = 0}, -- Arms/Torso
[4] = {model = 13, texture = 0}, -- Pants/Leg
[5] = {model = 111, texture = 0}, -- Bag/Parachute
[7] = {model = 162, texture = 0}, -- Neck Accessory
[8] = {model = 259, texture = 0}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 223, texture = 0}, -- Badge
[11] = {model = 260, texture = 0} -- Jacket/Torso2
}
},
props = {
male = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 60, texture = 0}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
},
female = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 62, texture = 0}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
}
}
}
}
Config.UltraSuits = { -- VERY OVERPOWERED, USE WITH CAUTION
{
itemName = 'ultra_flightsuit',
uses = -1, -- Number of uses: (If -1 then it will be unlimited)
suitType = 4,
clothing = { -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
male = {
[1] = {model = 257, texture = 8}, -- Mask / [JETPACK]
[3] = {model = 42, texture = 0}, -- Arms/Torso
[4] = {model = 11, texture = 0}, -- Pants/Leg
[5] = {model = 0, texture = 0}, -- Bag/Parachute
[6] = {model = 25, texture = 0}, -- Shoes
[7] = {model = 0, texture = 0}, -- Neck Accessory
[8] = {model = 215, texture = 5}, -- T Shirt/Undershirt
[9] = {model = 0, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 0, texture = 0}, -- Badge
[11] = {model = 15, texture = 0} -- Jacket/Torso2
},
female = {
[1] = {model = 258, texture = 0}, -- Mask / [JETPACK]
[3] = {model = 36, texture = 0}, -- Arms/Torso
[4] = {model = 13, texture = 0}, -- Pants/Leg
[5] = {model = 0, texture = 0}, -- Bag/Parachute
[6] = {model = 24, texture = 0}, -- Shoes
[7] = {model = 0, texture = 0}, -- Neck Accessory
[8] = {model = 260, texture = 1}, -- T Shirt/Undershirt
[9] = {model = 0, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 0, texture = 0}, -- Badge
[11] = {model = 260, texture = 0} -- Jacket/Torso2
}
},
props = {
male = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 60, texture = 4}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
},
female = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 62, texture = -1}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
}
}
},
}
Config.Lang = {
no_uses_left = 'This suit has no more uses left!',
uses_left = 'This suit has %d more uses left!',
}