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  2. Envi-Flight-Suits

Config File

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Last updated 25 days ago

  • The Config Settings for clothing are purely determined on your clothing within your server. Add in the clothing pack given with the resource and configure the config.lua to your server.

  • Odds are the default numbers provided in the config file for each clothing item will not actually be the flight suit clothing

  • You will need to go through your clothing to find the correct item numbers in order to properly configure the clothing items for each flight suit

  • Check the page for screenshots of the clothing items so you know what to look for

Config = {}

Config.Debug = false

Config.WingSuits = {
  {
    itemName = 'basic_wingsuit',
    uses = 1, -- Number of uses: (If set to -1 then it will be UNLIMITED)
    suitType = 1,
    clothing = {       -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
        male = {
            [1] = {model = 0, texture = 0}, -- Mask
            [3] = {model = 6, texture = 0}, -- Arms/Torso 
            [4] = {model = 11, texture = 1}, -- Pants/Leg
            [5] = {model = 0, texture = 0}, -- Bag/Parachute
            [7] = {model = 0, texture = 0}, -- Neck Accessory
            [8] = {model = 214, texture = 9}, -- T Shirt/Undershirt
            [9] = {model = 62, texture = 1}, -- Body Vest/Kevlar
            [10] = {model = 0, texture = 0}, -- Badge
            [11] = {model = 15, texture = 1} -- Jacket/Torso2
        },
        female = {
            [1] = {model = 0, texture = 0}, -- Mask
            [3] = {model = 18, texture = 0}, -- Arms/Torso 
            [4] = {model = 13, texture = 0}, -- Pants/Leg
            [5] = {model = 0, texture = 0}, -- Bag/Parachute
            [7] = {model = 0, texture = 0}, -- Neck Accessory
            [8] = {model = 259, texture = 10}, -- T Shirt/Undershirt
            [9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
            [10] = {model = 0, texture = 0}, -- Badge
            [11] = {model = 260, texture = 0} -- Jacket/Torso2
        }
    },
    props = {
        male = {
            [0] = {model = -1, texture = -1}, -- Hats
            [1] = {model = -1, texture = -1}, -- Glasses
            [2] = {model = -1, texture = -1}, -- Ears
            [3] = {model = -1, texture = -1}, -- Watches
            [4] = {model = -1, texture = -1} -- Bracelets
        },
        female = {
            [0] = {model = -1, texture = -1}, -- Hats
            [1] = {model = -1, texture = -1}, -- Glasses
            [2] = {model = -1, texture = -1}, -- Ears
            [3] = {model = -1, texture = -1}, -- Watches
            [4] = {model = -1, texture = -1} -- Bracelets
        }
    }
  },
  {
    itemName = 'advanced_wingsuit',
    uses = 3, -- Number of uses: (If -1 then it will be unlimited)
    suitType = 2,
    clothing = {       -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
        male = {
            [1] = {model = 0, texture = 0}, -- Mask
            [3] = {model = 1, texture = 0}, -- Arms/Torso 
            [4] = {model = 11, texture = 0}, -- Pants/Leg
            [5] = {model = 111, texture = 0}, -- Bag/Parachute
            [7] = {model = 199, texture = 0}, -- Neck Accessory
            [8] = {model = 214, texture = 3}, -- T Shirt/Undershirt
            [9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
            [10] = {model = 218, texture = 0}, -- Badge
            [11] = {model = 15, texture = 0} -- Jacket/Torso2
        },
        female = {
            [1] = {model = 0, texture = 0}, -- Mask
            [3] = {model = 18, texture = 0}, -- Arms/Torso 
            [4] = {model = 13, texture = 0}, -- Pants/Leg
            [5] = {model = 111, texture = 0}, -- Bag/Parachute
            [7] = {model = 162, texture = 0}, -- Neck Accessory
            [8] = {model = 259, texture = 2}, -- T Shirt/Undershirt
            [9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
            [10] = {model = 223, texture = 0}, -- Badge
            [11] = {model = 260, texture = 0} -- Jacket/Torso2
        }
    },
    props = {
        male = {
            [0] = {model = -1, texture = -1}, -- Hats
            [1] = {model = 60, texture = 0}, -- Glasses
            [2] = {model = -1, texture = -1}, -- Ears
            [3] = {model = -1, texture = -1}, -- Watches
            [4] = {model = -1, texture = -1} -- Bracelets
        },
        female = {
            [0] = {model = -1, texture = -1}, -- Hats
            [1] = {model = 62, texture = 0}, -- Glasses
            [2] = {model = -1, texture = -1}, -- Ears
            [3] = {model = -1, texture = -1}, -- Watches
            [4] = {model = -1, texture = -1} -- Bracelets
        }
    }
  },
  {
    itemName = 'flightsuit',
    uses = 1, -- Number of uses: (If -1 then it will be unlimited)
    suitType = 3,

    clothing = {       -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
    male = {
        [1] = {model = 256, texture = 0}, -- Mask / [JETPACK]
        [3] = {model = 1, texture = 0}, -- Arms/Torso 
        [4] = {model = 11, texture = 0}, -- Pants/Leg
        [5] = {model = 111, texture = 0}, -- Bag/Parachute
        [7] = {model = 199, texture = 0}, -- Neck Accessory
        [8] = {model = 214, texture = 3}, -- T Shirt/Undershirt
        [9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
        [10] = {model = 218, texture = 0}, -- Badge
        [11] = {model = 15, texture = 0} -- Jacket/Torso2
    },
    female = {
        [1] = {model = 257, texture = 0}, -- Mask / [JETPACK]
        [3] = {model = 18, texture = 0}, -- Arms/Torso 
        [4] = {model = 13, texture = 0}, -- Pants/Leg
        [5] = {model = 111, texture = 0}, -- Bag/Parachute
        [7] = {model = 162, texture = 0}, -- Neck Accessory
        [8] = {model = 259, texture = 0}, -- T Shirt/Undershirt
        [9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
        [10] = {model = 223, texture = 0}, -- Badge
        [11] = {model = 260, texture = 0} -- Jacket/Torso2 
    }
},
props = {
    male = {
        [0] = {model = -1, texture = -1}, -- Hats
        [1] = {model = 60, texture = 0}, -- Glasses
        [2] = {model = -1, texture = -1}, -- Ears
        [3] = {model = -1, texture = -1}, -- Watches
        [4] = {model = -1, texture = -1} -- Bracelets
    },
    female = {
        [0] = {model = -1, texture = -1}, -- Hats
        [1] = {model = 62, texture = 0}, -- Glasses
        [2] = {model = -1, texture = -1}, -- Ears
        [3] = {model = -1, texture = -1}, -- Watches
        [4] = {model = -1, texture = -1} -- Bracelets
    }
}
  }

}

Config.UltraSuits = {                                             -- VERY OVERPOWERED, USE WITH CAUTION
  {
    itemName = 'ultra_flightsuit',
    uses = -1, -- Number of uses: (If -1 then it will be unlimited) 
    suitType = 4,
    clothing = {       -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
        male = {
            [1] = {model = 257, texture = 8}, -- Mask / [JETPACK]
            [3] = {model = 42, texture = 0}, -- Arms/Torso
            [4] = {model = 11, texture = 0}, -- Pants/Leg
            [5] = {model = 0, texture = 0}, -- Bag/Parachute
            [6] = {model = 25, texture = 0}, -- Shoes
            [7] = {model = 0, texture = 0}, -- Neck Accessory
            [8] = {model = 215, texture = 5}, -- T Shirt/Undershirt
            [9] = {model = 0, texture = 0}, -- Body Vest/Kevlar
            [10] = {model = 0, texture = 0}, -- Badge
            [11] = {model = 15, texture = 0} -- Jacket/Torso2
        },
        female = {
            [1] = {model = 258, texture = 0}, -- Mask / [JETPACK]
            [3] = {model = 36, texture = 0}, -- Arms/Torso
            [4] = {model = 13, texture = 0}, -- Pants/Leg
            [5] = {model = 0, texture = 0}, -- Bag/Parachute
            [6] = {model = 24, texture = 0}, -- Shoes
            [7] = {model = 0, texture = 0}, -- Neck Accessory
            [8] = {model = 260, texture = 1}, -- T Shirt/Undershirt
            [9] = {model = 0, texture = 0}, -- Body Vest/Kevlar
            [10] = {model = 0, texture = 0}, -- Badge
            [11] = {model = 260, texture = 0} -- Jacket/Torso2
        }
    },
    props = {
        male = {
            [0] = {model = -1, texture = -1}, -- Hats
            [1] = {model = 60, texture = 4}, -- Glasses
            [2] = {model = -1, texture = -1}, -- Ears
            [3] = {model = -1, texture = -1}, -- Watches
            [4] = {model = -1, texture = -1} -- Bracelets
        },
        female = {
            [0] = {model = -1, texture = -1}, -- Hats
            [1] = {model = 62, texture = -1}, -- Glasses 
            [2] = {model = -1, texture = -1}, -- Ears
            [3] = {model = -1, texture = -1}, -- Watches
            [4] = {model = -1, texture = -1} -- Bracelets
        }
    }
  },
}

Config.Lang = {
    no_uses_left = 'This suit has no more uses left!',
    uses_left = 'This suit has %d more uses left!',
}

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Flight Suits