Config File
Config = {}
Config.Debug = false
Config.WingSuits = {
{
itemName = 'basic_wingsuit',
uses = 1, -- Number of uses: (If set to -1 then it will be UNLIMITED)
suitType = 1,
clothing = { -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
male = {
[1] = {model = 0, texture = 0}, -- Mask
[3] = {model = 6, texture = 0}, -- Arms/Torso
[4] = {model = 11, texture = 1}, -- Pants/Leg
[5] = {model = 0, texture = 0}, -- Bag/Parachute
[7] = {model = 0, texture = 0}, -- Neck Accessory
[8] = {model = 214, texture = 9}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 1}, -- Body Vest/Kevlar
[10] = {model = 0, texture = 0}, -- Badge
[11] = {model = 15, texture = 1} -- Jacket/Torso2
},
female = {
[1] = {model = 0, texture = 0}, -- Mask
[3] = {model = 18, texture = 0}, -- Arms/Torso
[4] = {model = 13, texture = 0}, -- Pants/Leg
[5] = {model = 0, texture = 0}, -- Bag/Parachute
[7] = {model = 0, texture = 0}, -- Neck Accessory
[8] = {model = 259, texture = 10}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 0, texture = 0}, -- Badge
[11] = {model = 260, texture = 0} -- Jacket/Torso2
}
},
props = {
male = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = -1, texture = -1}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
},
female = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = -1, texture = -1}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
}
}
},
{
itemName = 'advanced_wingsuit',
uses = 3, -- Number of uses: (If -1 then it will be unlimited)
suitType = 2,
clothing = { -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
male = {
[1] = {model = 0, texture = 0}, -- Mask
[3] = {model = 1, texture = 0}, -- Arms/Torso
[4] = {model = 11, texture = 0}, -- Pants/Leg
[5] = {model = 111, texture = 0}, -- Bag/Parachute
[7] = {model = 199, texture = 0}, -- Neck Accessory
[8] = {model = 214, texture = 3}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 218, texture = 0}, -- Badge
[11] = {model = 15, texture = 0} -- Jacket/Torso2
},
female = {
[1] = {model = 0, texture = 0}, -- Mask
[3] = {model = 18, texture = 0}, -- Arms/Torso
[4] = {model = 13, texture = 0}, -- Pants/Leg
[5] = {model = 111, texture = 0}, -- Bag/Parachute
[7] = {model = 162, texture = 0}, -- Neck Accessory
[8] = {model = 259, texture = 2}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 223, texture = 0}, -- Badge
[11] = {model = 260, texture = 0} -- Jacket/Torso2
}
},
props = {
male = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 60, texture = 0}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
},
female = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 62, texture = 0}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
}
}
},
{
itemName = 'flightsuit',
uses = 1, -- Number of uses: (If -1 then it will be unlimited)
suitType = 3,
clothing = { -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
male = {
[1] = {model = 256, texture = 0}, -- Mask / [JETPACK]
[3] = {model = 1, texture = 0}, -- Arms/Torso
[4] = {model = 11, texture = 0}, -- Pants/Leg
[5] = {model = 111, texture = 0}, -- Bag/Parachute
[7] = {model = 199, texture = 0}, -- Neck Accessory
[8] = {model = 214, texture = 3}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 218, texture = 0}, -- Badge
[11] = {model = 15, texture = 0} -- Jacket/Torso2
},
female = {
[1] = {model = 257, texture = 0}, -- Mask / [JETPACK]
[3] = {model = 18, texture = 0}, -- Arms/Torso
[4] = {model = 13, texture = 0}, -- Pants/Leg
[5] = {model = 111, texture = 0}, -- Bag/Parachute
[7] = {model = 162, texture = 0}, -- Neck Accessory
[8] = {model = 259, texture = 0}, -- T Shirt/Undershirt
[9] = {model = 62, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 223, texture = 0}, -- Badge
[11] = {model = 260, texture = 0} -- Jacket/Torso2
}
},
props = {
male = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 60, texture = 0}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
},
female = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 62, texture = 0}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
}
}
}
}
Config.UltraSuits = { -- VERY OVERPOWERED, USE WITH CAUTION
{
itemName = 'ultra_flightsuit',
uses = -1, -- Number of uses: (If -1 then it will be unlimited)
suitType = 4,
clothing = { -- SET UP YOUR CLOTHING HERE - if you have the envi_flight_suits resource started, things should go to the END of your clothing slots
male = {
[1] = {model = 257, texture = 8}, -- Mask / [JETPACK]
[3] = {model = 42, texture = 0}, -- Arms/Torso
[4] = {model = 11, texture = 0}, -- Pants/Leg
[5] = {model = 0, texture = 0}, -- Bag/Parachute
[6] = {model = 25, texture = 0}, -- Shoes
[7] = {model = 0, texture = 0}, -- Neck Accessory
[8] = {model = 215, texture = 5}, -- T Shirt/Undershirt
[9] = {model = 0, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 0, texture = 0}, -- Badge
[11] = {model = 15, texture = 0} -- Jacket/Torso2
},
female = {
[1] = {model = 258, texture = 0}, -- Mask / [JETPACK]
[3] = {model = 36, texture = 0}, -- Arms/Torso
[4] = {model = 13, texture = 0}, -- Pants/Leg
[5] = {model = 0, texture = 0}, -- Bag/Parachute
[6] = {model = 24, texture = 0}, -- Shoes
[7] = {model = 0, texture = 0}, -- Neck Accessory
[8] = {model = 260, texture = 1}, -- T Shirt/Undershirt
[9] = {model = 0, texture = 0}, -- Body Vest/Kevlar
[10] = {model = 0, texture = 0}, -- Badge
[11] = {model = 260, texture = 0} -- Jacket/Torso2
}
},
props = {
male = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 60, texture = 4}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
},
female = {
[0] = {model = -1, texture = -1}, -- Hats
[1] = {model = 62, texture = -1}, -- Glasses
[2] = {model = -1, texture = -1}, -- Ears
[3] = {model = -1, texture = -1}, -- Watches
[4] = {model = -1, texture = -1} -- Bracelets
}
}
},
}
Config.Lang = {
no_uses_left = 'This suit has no more uses left!',
uses_left = 'This suit has %d more uses left!',
}
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