FAQ and Operations

FAQ

Why canโ€™t I hear the bomb beeps?

Positional synced bomb audio usually only plays while you are inside that bomb's active zone.

Why does the prop disappear when I walk away?

That is intentional.

The local prop is cleaned up when you leave the bomb zone unless you are actively defusing it.

Can two people defuse together?

No.

Only one player can actively defuse a bomb at a time.

Spectators can watch if spectate is enabled.

What happens if the defuser disconnects?

The bomb keeps ticking.

Another player can take over once the server clears the active defuser lock.

Timer reached zero but nothing exploded visually

Check whether that bomb has explosion = false.

Gas-only or dud-style bombs can still have other outcomes without a normal explosion.

I changed the frontend but nothing updated

Rebuild the frontend bundle so the built dist files are refreshed.

Does the manual item get consumed?

No, its a book that you read..

Operational checklist

Before going live, verify:

  1. envi-bridge, ox_lib, inventory, and target are working

  2. every bomb item exists in your item database

  3. the manual item exists if you use it

  4. all configured prop models exist or were replaced

  5. Config.Debug = false

  6. the built UI files are current after frontend edits

  7. timer, strike, and speed-up balance fits your server

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