Troubleshooting
Start with the simplest checks first.
Most Restaurants issues come from missing items, bad placement, or dependency order.
Item does not exist
Cause:
a recipe references an item your inventory does not know about
Check:
copy all packaged install items
verify the item name matches the recipe exactly
restart the inventory resource after editing items
Failed to load model
Cause:
the configured prop model does not exist or the resource is not started
Check:
prop names are correct
custom prop resources are running
the recipe has a working fallback prop where needed
Station not appearing
Cause:
the zone is wrong or the station sits outside the restaurant polygon
Check:
the restaurant zone covers the station
the station was saved correctly
debug polyzones only while testing
restart the resource after major zone edits
Camera not working
Cause:
station camera is disabled or another resource is conflicting
Check these values in config/shared.lua:
Config.StationCamera.EnabledConfig.StationCamera.TransitionMsConfig.StationCamera.Fov
Pot recipes do not match
Cause:
one or more required ingredients do not meet the minimum
Check:
the exact item names
the minimum amounts
whether recipe discovery is hiding undiscovered recipes
whether the bowl item exists for serving
Microwave food is always wrong
Cause:
the guessed cook time is too far from the recipe target
Check:
the recipe
timeToMakethe player's entered cook time
any custom microwave speed changes
Employee computer is blank
Check:
envi-computerstarts beforeenvi-restaurantsthe packaged UI build files exist
bridge and ox dependencies are up to date
Performance tips
keep debug options off in production
avoid oversized numbers of stations per restaurant
increase microwave spin tick only if you need lighter updates
use reasonable storage sizes and counts
Do not leave debug visualizers enabled on a live server unless you are actively testing.
Related pages
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