Troubleshooting

Start with the simplest checks first.

Most Restaurants issues come from missing items, bad placement, or dependency order.

Item does not exist

Cause:

  • a recipe references an item your inventory does not know about

Check:

  1. copy all packaged install items

  2. verify the item name matches the recipe exactly

  3. restart the inventory resource after editing items

Failed to load model

Cause:

  • the configured prop model does not exist or the resource is not started

Check:

  • prop names are correct

  • custom prop resources are running

  • the recipe has a working fallback prop where needed

Station not appearing

Cause:

  • the zone is wrong or the station sits outside the restaurant polygon

Check:

  • the restaurant zone covers the station

  • the station was saved correctly

  • debug polyzones only while testing

  • restart the resource after major zone edits

Camera not working

Cause:

  • station camera is disabled or another resource is conflicting

Check these values in config/shared.lua:

  • Config.StationCamera.Enabled

  • Config.StationCamera.TransitionMs

  • Config.StationCamera.Fov

Pot recipes do not match

Cause:

  • one or more required ingredients do not meet the minimum

Check:

  • the exact item names

  • the minimum amounts

  • whether recipe discovery is hiding undiscovered recipes

  • whether the bowl item exists for serving

Microwave food is always wrong

Cause:

  • the guessed cook time is too far from the recipe target

Check:

  • the recipe timeToMake

  • the player's entered cook time

  • any custom microwave speed changes

Employee computer is blank

Check:

  • envi-computer starts before envi-restaurants

  • the packaged UI build files exist

  • bridge and ox dependencies are up to date

Performance tips

  • keep debug options off in production

  • avoid oversized numbers of stations per restaurant

  • increase microwave spin tick only if you need lighter updates

  • use reasonable storage sizes and counts

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