Diminishing Returns

Each ingredient added to a crafted dish will change how much hunger, thirst, or stress is given to or taken away from the player. Each subcategory can configure this separately via a field called diminishingReturnMultiplier . This value will be put into an equation to determine how effective the hunger/thirst/stress values are for each ingredient. If you wish to disable this system then set this value to 1.0.

Here's an example of how this works. Let's say you have it set to +5 Hunger per ingredient. Let's also work with 10 total ingredients. With no diminishing returns these 10 ingredients would restore 50 Hunger.

Now, let's use a value of 0.95 for diminishing returns. By putting those 10 ingredients in one recipe, that item would restore 40.13 Hunger. Now if you instead make two recipes, each one having 5 ingredients, those recipes would restore 22.63 Hunger a piece, for a total of 45.26 Hunger.

Last updated